The Sorcerer had a range of offensive spells and pyromancies at his disposal, including a soul arrow-like magic attack and another that rained down a volley of soul arrow attacks. (Another two were locked in the version we played.) But the extra time From Software has to perfect the game is comforting.įrom Software's E3 demo for Dark Souls 2 features two pre-built characters: a Warrior, based on the character seen in the game's debut trailer, who was armed with a shield, short straight sword and a gleaming greatsword and a Sorcerer, equipped with a short sword and a tall catalyst for spellcasting. We had no way to see what our characters stats were, nor the weight of the equipment they carried, so it's difficult to judge how character's will ultimately feel.Īnd Dark Souls 2 won't ship for consoles and PC until March 2014, so the game has time to gel and be polished. The control of characters felt noticeably different, speedier perhaps, and without the weight of characters in Dark Souls. Some of the game's changes, including its new graphics engine, took a bit of time to get used to in a recent hands-on demo. Dark Souls 2 has a new director and a new engine, but the soul of From Software's series of dark, challenging role-playing games appears to be intact in Dark Souls 2, even if slipping into its body feels a bit different.
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